/*
 * Copyright (c) 2012, Tony Houghton <h@realh.co.uk>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright notice,
 *    this list of conditions and the following disclaimer.
 *
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

// HGame - a simple cross-platform game framework

#include "hsdl/Types.h"

#include <cstdarg>
#include <cstdlib>
#include <cstring>

#include "SDL_error.h"

namespace hsdl {

using namespace std;

const char *Exception::getClassName() const throw()
{
    return "hsdl::Exception";
}

Exception::Exception(const char *file, int line, const char *func,
            const char *desc, ...) throw()
{
    va_list(ap);
    va_start(ap, desc);
    char *usrmsg;
    vasprintf(&usrmsg, desc, ap);
    va_end(ap);
    asprintf(&mRepr, "'%s': %s in %s at %d of %s",
            SDL_GetError(), usrmsg, func, line, file);
    free(usrmsg);
}

}
